The One-Computer Classroom
The assumption has been made that if you are
using this module in a classroom, you have at least one computer
in your classroom and that this computer has a network connection,
or that your students all have access to a computer with a network
connection somewhere in your building. Those teachers who have
only one computer in their classrooms will have to be creative
in involving all their students in computer-based activities,
but be assured that it is possible to do so.
The best approach for the one-computer classroom
is for the teacher to divide the students into small groups and
allow the students to work cooperatively. Work out a chart assigning
designated times for each group to work on the computer. Avoid
those times that are commonly interrupted by assemblies or other
special events in order to minimize the amount of re-scheduling
of computer times.
For example, a class of 24 students could be
divided into 5 groups each of which could have an assigned one
day of the week to work on the computer. When placing the students
in groups, consider the range of computer knowledge among the
students within a group. Those students who have even a minimal
knowledge of computers can assist those students who have had
no hands-on computer experience. In fact, one of the primary
benefits of computer-based learning is the fact that knowledge
can be shared among a group of students. An additional benefit
is that quite often students can even assist the teacher in solving
problems which helps to create a truly cooperative learning environment.
The teacher will need to observe each group
as they work on the computer and ensure that all students have
equal hands-on time. Never let one student dominate the group
and do all searches or keying-in of information. Co-operation
should be the emphasis in all phases of the work the students
do. Point out that this is preparation for "real-world"
experiences where the students will be working with co-workers
to solve problems.
There are now available on the market scan-converters
which allow a computer to be hooked to a television. These retail
for between $200.00 and $600.00. Models are sold by AVerKey,
Presenter TView, and TelevEyes, and possibly others. If your
school does not own one already, suggest this as a PTA project
or raise money from within your classroom or building to purchase
one. Most schools will already own television sets on portable
carts which can be brought to the classroom and used with the
scan-converter to demonstrate computer skills to your students.
The television monitor in effect becomes your "blackboard."
Initially you may have to do such basic things as show the students
how to get into Netscape or Internet Explorer. You will want
to show them how to conduct basic searches. If you are beginning
yourself, there are online helps on how to do queries, one of
which is
Altavista's Help
Search Basics
(This is an excellent time to begin a computer vocabulary notebook--what
is a "query"?)
Take the students on a virtual tour of the
Insect Zoo by clicking on "Insect Zoo" on the Navigator
Frame. Demonstrate how they can visit the various exhibits within
the Zoo by using the interactive map or the list of exhibits.
As a class, watch the Quick Time video of the tarantula feeding.
The tarantulas are fed twice a day at the Insect Zoo, and students
lucky enough to visit the National Museum of Natural History can
see this in person.
Show the students how to navigate through the
module. Familiarize yourself with the module's components and
demonstrate how to access them for the students. You can find
out what is in each section by clicking on "Tips" in
the Navigation frame. Point out that everything in the module
can be accessed through the Table of Contents. Be sure to visit
some of the Outside Links so that the students will know these
links can use these as a springboard for finding further information
on insects and spiders.
Once the students have learned to navigate
the Insect Zoo module, begin working on the activities. One way
to involve the groups in the activities would be to ask each group
individually to come up with solutions to the problems posed in
an activity. The groups' suggestions could then be discussed
and compared and contrasted for way to go about solving a common
problem. Activity 3: Create a Butterfly Garden and Activity
5: Cricket Jumping Contest are examples of activities where student
groups could come up with alternative approaches to completing
the activities. The class could then decide as a group which
approach would be best.
For other activities, such as Activity 1:
Butterflies--Lines of Symmetry, go over the activity using the
television monitor to prepare the students for what they will
be doing. Then conduct the activity individually or in small
groups, whichever works best for your classroom.
Always have the groups prepare a list of the
URL's (another vocabulary word!) that they used to research their
answers. This is an appropriate place to discuss authoritative
sites versus sites that may not have the necessary scholarship
behind the answers they provide. Always use what the students
are doing and finding through the Internet as a basis for classroom
learning.
If you prepare materials for which you want
prescribed answers from the students/groups, one of your concerns
should be the students' learning the necessary search skills.
For that reason, you may want the students to work the exercise
until they find the correct answer. This repetition can at times
become a "book-keeping" problem. One way to overcome
this problem is to highlight answers when they are correct. Not
until all answers have been highlighted is the student's work
complete. Avoid true/false and yes/no answers in situations such
as this. You might also require the students to record the URL
(Internet address) of the location where they find their answers.
Different groups will not necessarily have the same answers under
these circumstances.
The entire class should share the information
they find at weekly discussion sessions. Encourage groups to
visit the sites other groups have located. Set aside an area
in the classroom where favorite sites can be advertised. A notebook
of Web sites might be compiled and annotated by the students/groups
that find them. (Another vocabulary word--annotated.) Getting
the students involved with the computer and with each other should
be two goals-goals which can be accomplished, even in the one-computer
classroom.